the gameplay for injustice : gods among us involves one-on-one matches at intervals a two-dimensional plane, though characters and backgrounds are rendered within the three-dimensional fashion. every match consists of 1 round ; though, every player has 2 health bars. the dominoes game uses a four-button management layout of undefined light-weight, medium, and serious attacks, alongside a character trait button that activates a definite ability or attack designed out to showcase every character. by way of example, supermans trait provides a temporary stat boost, whereas batmans trait summons a swarm of robotic bats. ed boon, the artistic director of netherrealm studios, stated that characters roughly are in 2 categories : power characters, who rely on brute strength and innate abilities, and gadget characters, who use weapons, items, and different external mechanisms out to win.
the stages, based mostly on locations such just like the batcave, watchtower, and fortress of solitude, feature interactive environments and multiple tiers. successfully connecting a significant attack close to the edges of one's stage can launch the opponent into another half of one's level. every arena contains objects that the characters utilize differently depending upon their class. for instance, a gadget character like batman will fire projectiles on a car out to cause an explosion, as a power character like superman will lift a similar car and smash his enemies using it. players can have the possibility out to flip off interactive parts.
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Injustice: Gods Among Us Wallpapers
Injustice: Gods Among Us Desktop Wallpaper